on a 2+, all open ground within 36″ is treated as difficult, all difficult is treated as dangerous. Not abad piece of wargear but certainly not a must have. Getting an alpha strike with Tau is nice so 5+ to seize isn’t bad but the other bonuses are pretty hit and miss 1/6 chance for preferred enemy? Great but 50 points is steep. 5 is preferred enemy space marines & imperial guard. I see a lot of Farsight armies being used as Allies rather than the core force and bringing along Commander, Riptide and two Crisis squads. Thoughts added – moving Crisis to Troops is what supplements should do, the wargear isn’t as great as the Tau options but being able to BB ally helps with that. Overall from a quick look, a much better feel to it than the Iyanden and I hope this sort of trend continues, even if the rules aren’t as great as they could be (which I haven’t looked at yet). I’ll be adding my quick thoughts in for yummy reading… Some pictures as well – we’ll hopefully get clearer ones soon. Okay guys, jumbled up summary from the sources on what the Tau supplement info is but find below please :).
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